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Analogue Mega Sg – The Ultimate FPGA Sega Genesis? :: RGB317 / MY LIFE IN GAMING

November 13, 2019


[ COURY ] Just a few years ago, “FPGA”
was a new term for most people in the video game community. Today, the idea of a single customizable integrated
circuit replicating the behavior of complete video game systems has become part of the
everyday conversation when it comes to retro gaming. From RetroUSB launching the AVS for NES games
in 2016… to the open source MiSTer project, which has
been rapidly gaining traction among the D-I-Y crowd… there has been no shortage of enthusiasm for
new FPGA developments. Leading the hype has been specialty console
maker Analogue, with each release of their FPGA consoles having become something of an
annual event at this point. Following in the footsteps of 2018’s Super
Nt is Analogue’s first FPGA system to focus on playing games for Sega consoles over HDMI. So, let’s take a closer look at the Mega
Sg. [ ‘Principle” by Matt McCheskey ] [ TRY ] The Genesis is remembered in North
America as Sega’s aggressive contender against Nintendo in the golden age of 2D gaming – one
of the most famous and evenly matched console wars in history… while the Master System and Mega Drive both
made stronger dents in the computer-dominated European market than Nintendo could manage. Both consoles remain to this day the ultimate
icons of gaming in Brazil, and are treasured among hardcore collectors in Japan. The Mega Sg appropriately pays tribute to
the glory days of Sega’s home consoles – hardware fondly loved the world over. The Mega Sg is first and foremost a Sega Genesis
with HDMI output, or Mega Drive if that’s what you call it where you’re from, but
just like the 16-bit machine that it’s based on, it also allows you to enjoy much of Sega’s
8-bit heritage. Included in the box is a simple adapter for
Sega Master System cartridges. Analogue provided us with advance consoles
for testing, feedback, and review, but unfortunately the announced adapters for Game Gear games,
the Sega MyCard format, SG-1000, SC-3000, and Sega Mark-III cartridges were not available
for us to try at the time of this episode. The Mega Sg cartridge slot can fit Genesis
and Mega Drive games from any region. Mega Sg also has a removable cover that reveals
a Sega CD connection, for attaching a real Sega CD or Mega CD system. It looks more than a little bit goofy, even
with its little booster pad, but it’s nice that the option is there at least. As for how well it works, we’ll get into
that later in the video. The Sega 32X add-on and the 40 games that
were released for it are not compatible at this time due to the 32X requiring an analog
connection from the Genesis to mix graphics and sound. Native FPGA support for 32X games might’ve
been on the table at one point, but we have to assume it would have required significant
additional costs of time, engineering, and hardware, so its absence is understandable,
although it’s surely a disappointment for some. In 2018 we had high praise for the aesthetics
of the Super Nt, owing to its much more compact, sensible, and affordable design compared to
its NES and Famicom focused predecessor, the far more pretentious and now-discontinued
Nt mini. As we had hoped, the Mega Sg stays the course
set by the Super Nt, being nearly the same size with a similar hefty weight, and sharing
the same design language while also referencing the hardware that inspired it through its
glossy circular motif on top. Both systems carry a price tag of $189, so
they are very much not impulse buys, but are still less than half the cost of Analogue’s
previous hardware. The Mega Sg has a digital pack-in game as
well: the previously unreleased Hardcore – renamed Ultracore – by the now-famous DICE studio. Also like the Super Nt, the Mega Sg uses a
Cyclone V FPGA implemented on a board designed by the ever-dedicated master of reverse engineering,
Kevin Horton. And as you’ll see, there is quite a lot
of parity between the Super Nt and Mega Sg, but also a lot of features specific to optimizing
Genesis games – especially for audio. So we’re going to try to go over almost
everything you can do with the system that impacts how games look, sound, and play, as
well as give you some ideas for what settings to choose, but keep in mind that our experience
is based on various firmware versions leading up to the Mega Sg’s launch, so it’s possible
menu organization could change or various features may behave differently later on down
the line. The video settings menu will look very familiar
to anyone who’s used a Super Nt. For the most part we’ll be using 1080p at
60Hz, but 480p, 720p, and 50Hz modes are also available. If you have a 4K TV, the quality will depend
on your TV’s method of upscaling these resolutions, but we both feel the Mega Sg looks really
good on our 4K LG OLEDs. The Screen Size menu is a set of limited options
for those who don’t have any desire for granular scaling controls. The default 4.5x height and 4:3 aspect ratio
for 16:9 displays should satisfy most users. 5x will fill the screen more, but some gameplay
information may be cut off at the top or bottom. However, don’t be afraid to zoom up to 5x
for any and all Master System games because they will never overshoot the 1080p screen
space. As for the aspect ratio, 4:3 is of course
the safest choice, but the answer isn’t necessarily so cut and dry when it comes to
Genesis games – we’ll explain why when we get to the Advanced video settings. By the way, if you’re running a Master System
game, any settings you change and save will not overwrite your preferences for Genesis
games – so don’t be afraid to optimize based on whichever system you’re playing! The Scalers menu offers the typical assortment
of lightweight smoothing filters if you’re into that kinda thing – but don’t expect
any advanced heavy-processing filters like in emulators through RetroArch or anything
like that. But the most important thing in the Scalers
menu are the toggles to disable horizontal and/or vertical interpolation. By default, both axes are interpolated, which
is not a bad thing in most situations. Think of this sort of interpolation as being
like anti-aliasing for pixel graphics – its purpose is to soften the image just enough
to smooth over uneven pixels to prevent visible shimmering as the screen scrolls, while still
trying to give an overall sharp presentation. Interpolation is by no means a guaranteed
feature in retro products or compilations, so we’re grateful that the Super Nt’s
excellent scaling engine has been ported over here. From a normal viewing distance it should not
be terribly obvious that any softening has been applied, and in most cases you should
see no scrolling shimmer. Of course there’s also the Scanlines menu,
which many people consider essential to their retro game experience. Normal scanlines are simple dark lines that
pass between every pixel row. Hybrid scanlines are thicker when running
through dark colors, and thinner when running through light colors, to simulate a CRT television’s
bloom effect. Both types of scanline overlays appear lighter
when the depth slider is on the left, and darker when pushed toward the right. And this is important: If you’re using scanlines,
you must set your Screen Sizing to 4x height or 5x height, or else the scanlines will appear
uneven. As is the case with almost every piece of
retro game upscaling tech, scanlines arguably look a fair bit more impressive when the system
is set to 720p instead of 1080p, and the softer feel is certainly a bit truer to a CRT experience. If you think scanlines are darkening the image
too much… well, it’s about time we got to the fun stuff by hitting the Advanced Mode
toggle. Among several other things, this reveals a
Color menu, wherein you can adjust gamma for any color, for whatever reason you might have
to do so. Bringing them all up just a bit can compensate
for the darkened image when using scanlines. If you want to use the RGB Limited Range mode,
you may need to save your settings and restart the system for it to properly take effect. You should only need to mess with this setting
if colors don’t seem like they should – for instance if black is dark gray instead of
black, or if darker colors are being crushed to black on your screen. The Extra Features menu has some very nice
options for working around some of the Genesis’s less flattering visual characteristics. Border masking is enabled by default. On the original Genesis hardware, a scene’s
background color often manifests as a broader border around the game graphics. While the Genesis primarily outputs a 240p
analog signal, NTSC region consoles can actually only fill 224 of those lines with useful graphics. Because of this consistency in where the game
graphics end and the borders begin, the Mega Sg can simply crop the borders out perfectly,
every time, with every game, unless there’s some fringe case we aren’t aware of, outside
of the 2017 homebrew demo Overdrive 2, which takes advantage of the fact that the Mega
Drive can technically fill 240 lines in PAL mode if you code it to do so – you can try
the 240-line PAL mode for yourself in the 240p Test Suite software, in which case you
can see that some picture information at the top and bottom of the active video area is
missing, even with border cropping disabled, at least at present. Another famous visual artifact that can be
seen on original Genesis hardware are a series of flickering rainbow dots that are often
present in the space below the game graphics. Well, if anyone out there happens to be particularly
charmed by these dots, we regret to inform them that it does not exist on the Mega Sg
at all, even if border masking is disabled. Note that if you’re playing a Sega Master
System game, the border masking option disappears to make way for a full-fledged “Cropping”
feature. Master System game graphics only fill 192
lines of the 240p resolution, resulting in a bit of a letterboxing effect. However, the exact space the graphics fill
can vary, even within the same game. In Phantasy Star for instance, if you crop
based on the colored borders seen in the overhead segments, then you’ll also crop out a bit
of the graphics used in the first-person views, such as in battle scenes. Here are some settings that we found to work
well for most games we tested, but in some cases, such as Rambo First Blood Part II,
you may want to not crop the left side at all. Back to the Genesis side, in the Extra Settings
menu again, here’s a feature that will get a lot of people very excited – Dither Blending. The Sega Genesis is very famous for its gratuitous
use of dithering, with many fans insisting that the composite video connections that
were most commonly used in the 80s and 90s are still the only proper way to play Genesis
due to developers often taking advantage of the signal’s smudgey quality to blend these
alternating color patterns into new shades, simulating the greater color depth or partial
transparency effects possible on competing consoles. This is certainly very clever and cool and
all, but speaking for ourselves, we’re more than willing to accept raw dithering as part
of the retro aesthetic and use higher quality RGB cables with our Sega Genesis consoles. Or in the case of the Mega Sg, HDMI output. So if you’d like to see what the dither
blending effects can look like when paired with clean digital video from the Mega Sg,
well, take a look. The algorithm seeks out patterns that are
believed to be dithering and creates new shades by mixing the colors. It does also attack parts of the image that
don’t need any blending, but usually the effect isn’t too detrimental. Different effects tend to require different
thresholds on the dither blending slider, so it can be difficult to find a comfortable
setting for any given game. As a general rule, we find that generic color
blending for extra shading works best with the slider all the way to the left… while
transparency effects tend to look better with the slider toward the middle or right side. Blended transparency effects can also look
a little strange or flickery when moving against parallax background layers, at least to my
eye. And if you thought it might be a major shot
in the arm for Sega CD FMV games, well, keep your expectations modest. As it currently stands, dither blending is
an imperfect, but worthwhile experimental effect, and each person will just have to
try it for themselves to decide if they like it on a game-by-game basis. Interestingly, at this time the Extra Features
menu has no option for increasing the sprite limit, which is a feature present on the Nt
mini and Super Nt that can eliminate sprite flicker when too many sprites on present on
one scanline. While this can manifest on the Genesis (and
by extension on the Mega Sg), it is generally a much rarer occurrence on 16-bit hardware
compared to 8-bit hardware. If you were paying attention, you may have
noticed that Advanced Mode has replaced the “Screen Size” menu with “Width & Height.” This is where the real fun is. But first, we have to explain a bit about
the video modes the Sega Genesis hardware can use. Most of the consoles that the Genesis competed
against primarily use a horizontal resolution of 256 pixels, although there are of course
unusual cases where other modes may be used. The Genesis can also run games at 256 pixels
wide, but in many ways it was ahead of its time in that a large majority of Genesis games
actually run at 320 pixels wide – a resolution that was later adopted as the dominant standard
in the following generation. When using analog output from an original
Genesis console displayed at a 4:3 aspect ratio, you can see that 256 horizontal games
have wider pixels and 320 horizontal games have narrower pixels, making possible more
detailed characters and backgrounds. Luckily, the advanced “Width & Height”
offers separate sliders for 320 pixels and 256 pixels, allowing the Mega Sg’s scaler
to treat each differently, if you so please. This is helpful because some games do use
a mix of modes – a 320 pixel title screen, but 256 pixel gameplay, for instance, or vice-versa. If you’d like to reference a list of North
American region games that use 256 pixel wide resolution for their main gameplay, FirebrandX
has compiled a useful list that you can download from his website. There are also a few rare cases of 480i use
on the Sega Genesis – by far the most famous being the split-screen competition mode in
Sonic the Hedgehog 2. Modes like this were highly experimental at
the time and… let’s face it, not too pretty. Ys III has an option to turn the game to interlaced
mode too, for some reason. As you can see, at present the Mega Sg opts
to display interlaced content with the raw combing artifacts, which, given 480i’s lack
of use on the system, adjusting this is surely a low priority. The Mega Sg’s default sizing settings are
totally acceptable for casual use. You can hit the start button to jump between
important preset positions on each slider. Here are a few interesting sizing combinations
you might want to look at… First, integer scales. Let’s set 4x height and move both width
sliders to 1360. As indicated, this gives us 4x horizontal
sizing for 320 pixel wide games and 5x horizontal sizing for 256 pixel wide games. This makes 256 pixel wide games look like
this… and 320 pixel wide games look like this. Since interpolation is not needed when using
integer scales, let’s turn that off in the Scaler menu so that we get the sharpest possible
pixels. For comparison’s sake, graphics in 256 pixel
wide games definitely look too skinny when using a square pixel aspect ratio. While 5x horizontal is technically wider than
a 4:3 aspect ratio, it’s not too bad. But when it comes to 320 pixel wide games,
a compelling argument could be made in favor of a square pixel integer scale over the traditional
4:3 aspect. This is because for some curious reason, 320
pixel wide games pretty consistently have artwork drawn in such a way where intended
circles and squares appear skinnier than true circles or squares when the image is displayed
at a 4:3 aspect ratio… yes, even on a CRT. And so, some people may find that 320 horizontal
resolution games look better at this slightly wider aspect ratio with crisp perfectly square
non-interpolated pixels. It’s both incorrect and MORE correct at
the same time, if that makes sense. You’ll just have to decide for yourself. If you want a bigger picture and aren’t
afraid to push a few pixels outside the 1080p space, you can also match 5x vertical to 5x
horizontal. For 256 pixel wide games, a 6x horizontal
scale may pair nicely with a 5x vertical scale, creating an aspect ratio closer to 4:3 than
5x horizontal and 4x vertical. If we turn the interpolation back on, we can
go wild scaling the image however we like. Here are the settings we dialed in for use
with 1080p output, which we’ve used for a large majority of Mega Sg Genesis footage
in this episode. As long as your TV is not set to cut off any
overscan, this perfectly fills the 1080p space, does not cut off any game graphics, centers
the game window, and the aspect ratio is based on the generic 4:3 sizing of the Open Source
Scan Converter. If you prefer a wider aspect to correct the
shapes of 320 pixel wide games like I was just talking about, setting the 320 slider
to where it says 4:3 for 16:10 should be very close to a square pixel aspect regardless
of your vertical sizing. While the interpolation on the Mega Sg is
very good, how well it works can depend on your screen size settings, so if you do happen
to spot a bit of distracting shimmer, feel free to bump the horizontal width a notch
or two in either direction to change the interpolation phase, which should solve your problem. As with the basic sizing settings, there’s
no need to use anything less than 5x for Master System games, which means you can also use
scanlines and disable vertical interpolation with no negative effects. You might want to use the 4:3 marker on the
slider, or, since Master System games run at a horizontal resolution of 256 pixels,
a 6x integer scale can get you that close-enough aspect ratio then you can just forgo interpolation
altogether. The last Advanced video feature we need to
talk about are the Buffer modes – although these are not really video features because
they control the speed at which the entire system runs. As has been the case with previous FPGA consoles
by Analogue, the hardware speed has been minimally tweaked so that every frame update can match
an even 60Hz output, presumably for maximum compatibility with digital displays. This is because as is the case with many consoles
of the analog era, the NTSC Master System and Genesis don’t output perfectly on-spec
framerates, but rather something most video processors identify as 59.91Hz. The default Buffer Mode is called “Zero
Delay,” which speeds up the games to an even 60Hz, matching the Mega Sg’s HDMI output
and resulting in no lag other than whatever your TV or monitor might cause. If this speed discrepancy gnaws away at your
soul and keeps you up at night, then you might be interested in trying the Fully Buffered
mode. The idea here is that the Mega Sg is supposed
to run at the same speed as original hardware, with the trade-off being that lag-per frame
varies between 0 and 1 frames of lag, while one duplicate frame appears every 13 seconds,
which some people might occasionally notice and others won’t. The single buffer mode by comparison is apparently
even less lag, but an unsightly screen tear rolls down the screen every 13 seconds instead
of displaying a duplicate frame So it’s a really tough choice between Fully
Buffered and Zero Lag modes. I mean, we’re talking an extremely miniscule
speed difference, but I totally get that thought in the back of your head that reminds you
it’s not exactly the same as the real thing. Compared to original hardware and Fully Buffered
Mode, the Zero Lag mode gets ahead by only 45 frames over the course of 10 minutes…
not even an entire second’s worth of difference. But that probably still disqualifies it from
speed running, so it just depends on your needs. We do hope that Analogue’s analog adapter,
which they are still promising is coming, will coincide with new system options that
allow the true original system speed, which is the case when using analog output instead
of HDMI with NES games on the Nt mini. There’s also speculation that the analog
adapter may make it possible to use a 32X with the Mega Sg, so we’ll just have to
wait and see what’s gonna happen with that. And related to analog video, there are a variety
of mods for real Sega Genesis hardware to further improve video AND audio quality. So here’s Bob from RetroRGB to give us a
quick overview of the latest development. [ BOB ] Unfortunately, every model of Genesis
will have SOME kind of issue. Audio from Model 2 and 3’s generally won’t
be as good as most model 1s, and all will have various levels of video interference,
such as the notorious jailbar effect. Luckily, there’s a new device that solves
almost every issue on all Genesis and Mega Drive consoles – The Triple Bypass. This board has upgraded audio and video amplifiers
allowing for the best possible analog audio and video signal you can get from a real Genesis
console. Of course it will never be as clean as a true
digital to digital solution, but in my opinion, it’s currently the best option available for
real hardware. For more information about the board and installing
it, you can check the RetroRGB website and YouTube channel. [ TRY ] As for any hopes and dreams you may
have for HDMI mods, well, from what we’ve been told by folks familiar with the inner
workings of the Genesis hardware, a true digital HDMI mod such as what we’ve seen with the
NES, N64, and Dreamcast is relatively unlikely to be developed for the Genesis. In other words, the Mega Sg is probably the
best hardware approximation of the Sega Genesis that can play your original cartridges and
also output HDMI video that we’re likely to see anytime soon. [ COURY ] Whew, it’s lookin’ good, right? But how does it sound? Many Sega aficionados insist that the distinctive
Genesis sound has so much more personality and character than the competition, but it
also proved challenging for many composers. In the right hands you can get something like
Revenge of Shinobi, [ MUSIC] while others… you might end up with… [ … MUSIC? ] [ MUSIC ] The Sega Genesis uses a Yamaha FM synthesizer
to generate it’s signature sound, making it one of the last major home consoles to use
true chiptunes. Additional sound effects are generated by
an integrated PSG or Programmable Sound Generator . One thing is for certain: reproducing accurate
Genesis audio can be an absolute beast to wrangle, even with newer technology. Muddying the situation even more is that only
certain Genesis board revisions are considered to have ideal audio quality. The main difference in sound quality comes
down to the use of two different sound synthesizers over the lifespan of the system. Early systems used a discrete Yamaha YM2612
while later models employ an ASIC Yamaha YM3438. [ Audio Quality Comparison ] True to the design of the model 1 Genesis,
there is a functional analog headphone jack on the front of the console. While it may feel a bit unnecessary in this
day and age, it’s a welcome nod to the original and could be useful for musicians or fans
of analog amplifiers. You can adjust the headphone volume and impedance
levels to suit your needs. Channel Levels and Panning let you tweak the
volume levels of both the FM and PSG sound, which can give some neat insight into how
music on the system was composed. [ MUSIC ] A -3db Output Cut is enabled by default, which
is mainly aimed at players using soundbars or monitor speakers. Overall the audio output of the Mega Sg seems
to be a bit quieter than original hardware, so it’s hard to say how many people will
need this feature. The Enable Cartridge and CD Audio option activates
expansion audio from devices like an EverDrive or the Power Base Mini FM as well as the CD
Audio from an attached Sega CD. For the most part, Sega CD audio sounds nice
and clean, particularly with our model 1 Sega CD units, but I do hear occasional audio pops
in certain FMV games when using my model 2 Sega CD… this doesn’t happen when paired
with a real Sega Genesis system. Of course you can adjust the expansion audio
volume levels as well as swap the stereo channels. That latter option may seem kinda pointless,
but we’ve heard that some faulty AV cables, or even certain models of the original console
may have had their audio channels swapped, so this is for the people who may remember
the music a little differently. There are two schools of thought when it comes
to the Genesis sound: one side wants to perfect the sound with a clean digital reproduction,
while others are more interested in replicating the dirtier, analog feel of the original system. The Lowpass Filter and Ladder Effect Depth
are advanced features which are aimed at dialing in the quirks and texture to make the sound
exactly the way you might want or remember it. Activating and adjusting the Lowpass Filter
will attenuate the higher frequencies in the FM sound, trying to simulate the original
Genesis audio circuit. This setting previously applied a brickwall
filter which didn’t quite achieve the desired effect, [ MUSIC ] But with Firmware 4.0, you can dial in advanced
settings like cutoff frequency and roll off. [ Audio Comparison ] Ladder Effect Depth refers to the noise in
the audio, an important characteristic of the original sound. In some games, this was used to give extra
depth and texture to the audio, and is apparent in games like After Burner 2 and Thunder Force
2. [ Audio Comparison ] The high quality YM2612 setting enables the
full bit depth of the audio, which may derive a more pleasing sound to some ears. [ Audio Comparison ] The YM2612 Waveform setting modifies how the
FM audio is synthesized for some fun experimentation. [ Audio Examples ] Before we move on, there’s one final audio
tweak all the way over in the System menu, under Hardware settings: The YM3438 Busy Behavior
toggle. This very specific option replicates certain
compatibility quirks that cropped up as the sound hardware changed. The two most common examples of this are Earthworm
Jim and Hellfire, where their music plays at different speeds depending on the console
revision. You can toggle this on and off to hear the
differences in real time. Pretty neat! [ Audio Comparison ] Now, all of this is of course a very subjective
thing. Without a doubt, audio is the most important
challenge for the Mega Sg to overcome in order to pass muster for the most discerning Genesis
enthusiasts. Hopefully all of these controls give most
people the tools they need to be happy with the system’s sound – and we hope that it
can be refined even more once hardcore Genesis audiophiles really put it through its paces
and provide Analogue with further feedback. [ Music ] On the 8-bit side of things, the Sega Master
System uses PSG sound for its standard audio, which is also present in Genesis consoles
for compatibility reasons. However, an FM sound module with a Yamaha
YM2413 synthesizer was released for the Master System’s Japanese counterpart, the Sega
Mark-III, which allows for expanded audio. Oftentimes, the sound composed for the FM
module remains present in the international Master System game cartridges, but there was
no official way to use it. [ Music ] To access the FM sound hidden in many of your
Master System cartridges, simply go to the Core Settings menu and tick the YM2413 box. [ MUSIC ] Certain games may require additional steps
to use FM audio – Wonder Boy 3 for instance needs to have the system region set to Japan. FM sound is not necessarily a straight upgrade
over PSG audio – it’s rather divisive, actually, but it’s interesting to hear the different
versions of the same compositions. Authenticity is fairly accurate to my ears,
but keep in mind that we don’t have the means to test it against a real Japanese console
with the FM module. [ Music Comparison ] There are other ways you can listen to Master
System FM sound through the Mega Sg if you enable Cartridge Audio in the audio settings
menu. The PowerBase Mini FM by dbElectronics is
a Master System adapter for the Sega Genesis that actually uses a real embedded YM2413
chip that generates FM sound and passes it to the console through the cartridge port. The Mega EverDrive X7 can do the same through
an emulated FM sound function. However, with the Power Base Mini FM in particular,
you may hear a bit of hiss due to the noisy nature of the YM2413, similar to the Game
Boy CPU noise that can be heard when passing un-attenuated Game Boy audio through to a
Super Nt. [ MUSIC ] Let’s go back to the Hardware menu where
we saw that Busy Behavior toggle and take a look at some of the system’s general compatibility
functions. Your choice of region is pretty simple for
the most part – just choose the region whose cartridges you own the most of. While North American Genesis consoles can’t
physically fit Mega Drive games without modification, some later-generation games also have software-based
region protection, such as Monster World IV, which blocks you from playing it by displaying
an error message. The Auto Region Detection feature is enabled
by default, which works around these issues without any involvement on your part. However we found that auto detection does
not work when launching region locked games from an EverDrive, so you’ll have to manually
switch the hardware setting first. In some cases, you can force different versions
of a game by turning off auto detect and selecting a different region. Games like Mystic Defender have certain graphical
changes in other areas of the world that are still on the cartridge. The same is also true for many Master System
games. The Force 3 Button Mode is for instances where
using a 6 button controller may cause issues with earlier games. While most of the situations where this occurs
seem to have been remedied at the firmware level on the Mega Sg, this option exists for
any remaining fringe cases where it might crop up. Related to that, back in the System menu under
Hotkeys, is one more compatibility option of note. Passthrough Mode turns off all processing
that circumvents controller incompatibilities – for instance, while many Master System games
can be played with Genesis controllers on original hardware, others, such as Wonder
Boy in Monster Land, glitch out unless you’re using a Master System controller. Luckily, on the Mega Sg, you can play this
game with a Genesis controller, but enabling Passthrough Mode recreates the glitch. Now, this might seem undesirable, but the
feature exists for the possibility of obscure untested controller hardware that may have
difficulties with the Mega Sg’s compatibility layer, as well as to eliminate an apparently
tiny amount of latency caused by the hotkey and compatibility functions. The hotkeys let you set a button combination
for accessing the menu or quickly resetting the game. An important note for Mega EverDrive users:
the default Mega Sg menu hotkey matches the hotkey for the in-game menu on a Mega EverDrive
so if you use one of those with the with the Mega Sg, you’ll want to change one or the
other as soon as possible. By the way, if you have 8BitDo’s M30 controller,
you can use the extremely convenient menu button for directly accessing the Mega Sg
menu regardless of what you have set as your hotkeys. Unfortunately the M30 is not included with
the Mega Sg, but it is very obviously designed to pair with it. It’s a clear step above 8BitDo’s previous
controllers that we’ve used – while it does take some liberties with the design of the
controllers that inspired it, it’s remarkably comfy and has by far the best D-pad we’ve
ever used on one of 8BitDo’s controllers. The 2.4g version can connect to devices like
the Mega Sg that use regular Genesis controller ports, but you’ll need to buy the Bluetooth
version if you want to connect to other consoles wirelessly. Alright, so the Mega Sg has the tools to make
the games look like you want, and hopefully sound like you want, but do the games work
right? Here’s a quick hit list of some of the compatibility
tests we tried out. [ MUSIC ] We’ve already mentioned EverDrives in passing,
but I can confirm that the Mega EverDrive X7 works like a charm and will boot Genesis,
Master System and even… SG-1000 games. So, there’s some good news for the Dragon
Wang fans out there! The Game Gear adapter might not be available
yet, but certain Game Gear games converted to play on a Master System do work with the
X7. The Master EverDrive also works fine – both
the original model and the recently released X7. If you’ve ever booted a Sega console and
seen a message that says “Produced by, or Under License From Sega Enterprises,” that’s
called the Trade Mark Security System screen, or TMSS for short. These systems are incompatible with a number
of games, such as the early unlicensed Electronic Arts games, and weirdly, even some of Sega’s
own titles. Thankfully, the Mega Sg is based on an earlier
non-TMSS version of the system, so compatibility with games like Populous isn’t broken at
all. A lot of people were especially curious as
to whether or not Virtua Racing would work due to its use of the SVP chip to render polygons
on screen. A number of clone consoles and even the Sega
Genesis 3 will not play this cartridge without a mod. Luckily, Virtua Racing worked like a charm
on the Mega Sg in our testing! Pier Solar, the 64 meg cartridge released
in 2010 from developer Watermelon was not only the largest game ever released for the
Genesis hardware up to this point, but it also utilizes the virtually unknown ability
to use the Sega CD and standard cartridge slot in tandem. Hmmm…I wonder if the Mega Sg will also be
able to play Paprium? Other nonstandard cartridges, as these homebrew
carts from Mega Cat Studios, seem to function exactly as intended, and are just treated
like normal games by the Mega Sg. The same goes for the recently released Tanglewood. If you have the official Sega Power Base Converter
for playing Master System cartridges and game cards, well, in theory we bet it would work,
but the unit’s plastic housing blocks the Mega Sg’s HDMI port. Sega CD games carry some of the same limitations
as with original hardware, such as region protection that is handled at the BIOS level. Your Mega Sg region selection must match your
Sega CD or Mega CD’s hardware region, otherwise you’ll get an error message. To play CD games from another region, you
can in theory use a flash cart like an EverDrive to load a different Sega CD or Mega CD BIOS. Sega CD compatibility is overall fairly good,
but unfortunately we ran into more issues than we were expecting, considering how well
everything else works. Chuck Rock wouldn’t load for me and Willy
Beamish had graphical and control issues before freezing up. Night Trap got caught in an infinite reboot
loop on a model 2 Sega CD, but played just fine on a model 1 unit. These game discs do work fine for us through
real Genesis hardware, but it’s hard to be completely certain if any number of variable
mechanical factors couldn’t be partly to blame here. Don’t forget to tick the Enable Cartridge
& CD Audio option in the in the Audio Settings to hear the CD audio. You can also crank up the volume there as
well if you wish. Sega CD peripherals, such as the official
and db Electronics versions of the RAM cart function just as they should. Some Master System games, such as Zillion,
will not boot if you have your Mega Sg connected to a Sega CD. However, I found that rather than physically
disconnecting the Mega Sg from the Sega CD, a more convenient workaround for this incompatibility
is to simply remove power from the Sega CD system. Other than the Sega CD problems, all compatibility
issues that we came across during our pre-release testing have already been solved with firmware
patches. But no doubt, once it’s in the hands of
the masses, more issues will crop up. And just like the Super Nt before it, we hope
that most issues will continue to be swiftly resolved. [ TRY ] Ultimately, yes, FPGA hardware is
a sort of emulation – hardware based emulation – which tends to cause arguments over semantics
and technicalities between hardware fans and software emulation fans trying to tear down
each other’s preferred methods of playing. And I think these squabbles boil down to misunderstandings
of why a person might choose one method over another. From my personal perspective, an FPGA or other
hardware-based solution that’s configured by trusted engineers like Kevin Horton with
proven track records are appealing because of their predictable hardware environment. Whether a system like the Mega Sg is 100%
true to the original hardware or only 99.5% accurate, you can still count on it to behave
the same way every time without the unknowable compounding factors of emulation running in
a software environment. Software emulation of course has its own perks
of resolution and accessibility, so the choice of hardware or software simply comes down
to each person’s priorities. Important work is being done in both the hardware
and software sides of retro gaming, with new developments in each field helping to advance
the other. So let’s not say that your one preferred
ultimate method is the best, and just enjoy the fact that so much is being done to further
our hobby and give people interesting new ways to play, so that we can keep these games
alive and accessible for today and tomorrow.

100 Comments

  • Reply Jan Hasebos March 31, 2019 at 2:14 pm

    9:26 Teletext!

  • Reply Luis Angel Castro Durán March 31, 2019 at 3:05 pm

    What game is that? (11:23)

  • Reply Kenneth Mitchell March 31, 2019 at 3:18 pm

    Anyway you could put in a cheat sheet in the description for audio and screen size settings and other settings, for this 7 in 1 unit? And then if there are any updates down the line adjust according to that

  • Reply loulou young March 31, 2019 at 5:29 pm

    I don’t know why buy this console, just buy the original console with CRT TV to enjoy the real feeling, the true pixel and original system and gameplay.

  • Reply JolliRetroGames888 April 1, 2019 at 2:48 pm

    I wonder how the real Sega Genesis mini coming out by Sega themselves in a few months will do vs this.

  • Reply Nadia Clawson April 1, 2019 at 7:55 pm

    > company is named analogue
    > only makes consoles with digital output

  • Reply sean mccafferty April 2, 2019 at 12:40 am

    I like this, it's a great idea. But personally I'll stick with my original mk1 megadrive and master systems, they're fun to use on occasion. Although mostly I emulate those and most other systems, purely for ease of use and convenience.

  • Reply soulman902 April 2, 2019 at 5:37 am

    Has anyone listened to the music on the Marble Stage in Sonic on this? If you listen to it, what sounds like the bass sounds like clacking. At least to me. It's not exactly as soft as what I think the original should sound…

  • Reply Brande X April 2, 2019 at 9:13 pm

    Example of how to use Power Base Converter with the Analogue Mega Sg (I think): https://aerialpixels.com/wp-content/uploads/2015/06/P1350683.jpg

  • Reply Matias Daggs April 2, 2019 at 11:37 pm

    That's a great review if I've ever seen one, super in depth and thorough. Great job guys. I can't afford one of these babies right now, but it's on my wishlist thanks to you.

  • Reply Brian Moody April 3, 2019 at 2:15 am

    Now if Analogue will make a new NES FPGA in line with the the SNES and Genesis/Megadrive. A nice TRUE nt mini……

  • Reply Rod Munch April 3, 2019 at 5:36 am

    An excellent video, really well done. Also for those welfare slobs complaining about the price – go f yourself. In the day and age of people getting paid $15/hour to flip some fries, asking $200 for a highly specialized custom piece of hardware that does a nearly 100% accurate job of recreating a gaming system – it's super impressive.

  • Reply NeoMahi April 3, 2019 at 6:15 pm

    I, personally, feel manufacturers need to make 4:3 aspect ratio HDTVs for stuff like this. Side-bars are really annoying.

  • Reply ZwijN April 3, 2019 at 8:51 pm

    You must get sick of answering these lol. But game is that at 16:50?

  • Reply ZachAttack84 April 4, 2019 at 12:45 pm

    Why has no one tested the "reset the computer" part of X-Men? I've watched probably every video there is on this thing and not a single person has tried it.

  • Reply Wild Willey's Wheels April 4, 2019 at 3:10 pm

    This is a great video – very informative. Just sub'd

  • Reply Cesar Matias April 4, 2019 at 7:41 pm

    this is still s** just buy the original it's even cheaper… and way better

  • Reply Brett C April 4, 2019 at 9:36 pm

    music at 22:43?

  • Reply TheBlackbirdii April 5, 2019 at 2:26 am

    Better than DF review

  • Reply Diego D'Angelo April 5, 2019 at 5:30 am

    Fantastic review!

  • Reply Vlad Z April 5, 2019 at 7:29 pm

    thanks for the review. Just when i felt i was sold on it I remembered that i'll still be paying practically $200 for an imperfect [hardware] emulation machine. I sunk less than that into my RGB/Triple Bypass modded Model 1 so it's a hard sell. If it was $80 i'd be a player in a heartbeat, as for now i see no benefit over my upgraded genuine experience.

  • Reply iminimal86 April 5, 2019 at 11:40 pm

    Very nice stuff. But, i will stay with original HW. Great job guys. Cheers.

  • Reply Mindscan DNB April 6, 2019 at 3:16 am

    I really hope that they release their own Sega CD add on for it.. it just looks silly hooked up to the real thing.. plus those things are always breaking..

  • Reply Samus Akki April 7, 2019 at 3:14 am

    This was a really outstanding video showcasing what to expect and more from the Mega SG. The speech at the end was especially great, although I see it didn't stop certain armchair experts from blindly hating on the SG and chiming in to show their "knowledge". To all the know-it-alls claiming that it's "cheaper" to simply get a Framemeister, put your money where your mouth is and actually show me and everyone else here where you can get a Framemeister for less than the cost of the Mega SG. I would love to see that so I can buy one. Not only that, but one must already OWN the console and the Powerbase converter to even come close to the value of the Mega SG. The Framemeister was discontinued in 2017 and is extremely expensive today, costing more than SEVERAL Mega SGs just to buy, and that doesn't go into the costs of modding your consoles for RGB to even make use of the thing (although thankfully this is not an issue with the Genesis/Mega Drive). The clones are simply a cheaper and less dedicated alternative to importing an expensive upscaler and having your consoles modded for RGB. Like some other comments have said, I for one am happy to see these alternatives. Many consoles and CRTs are dying out, making them harder to find in working condition. I'm happy to see there's alternatives and I'm glad the retro gaming community is so alive! This is all coming from someone who has never even bought a clone console.

  • Reply DBA April 7, 2019 at 12:36 pm

    overpriced junk. it even looks like a cheap knockoff console

  • Reply Beano Wild April 7, 2019 at 1:07 pm

    Could you do Wii rgb?

  • Reply Ian New Yasha April 7, 2019 at 1:21 pm

    13:03 What you did there, I see it

  • Reply Adam Baldwin April 8, 2019 at 1:18 am

    Holy crap, I thought the Super NT had a lot of options, but the Mega SG goes way beyond! I love all the different audio options, this is pretty outstanding. IMO, out of the box the Mega SG sounds better than the original Genesis (and there's a ton of variations with the original hardware, so I don't necessarily consider "authenticity" to be more desirable over something that sounds better), but I love that there's so much available to tweak. And again, it sounds great without tweaking so it's not absolutely necessary to do so.

    I definitely will be buying one of these soon and placing it right next to my Super NT!

  • Reply Uncle Chubby April 9, 2019 at 12:17 am

    I have a general question that does not pertain to this post.
    Is it possible to add an S-video input to a Samsung GXE 1395 gaming tv? If so can you do a video on it?

  • Reply Gangway Gamer April 9, 2019 at 2:26 am

    Could you do a separate video on both of the 8bitdo 6 button genesis controllers featured here?

  • Reply Alianger April 11, 2019 at 12:53 am

    Why don't these have emulator features like saves, frameskip/rewind and codes? Can't it be added?

  • Reply Joshua England April 11, 2019 at 6:45 am

    One of these days someone is gonna come up with the genius idea to put a MiSTer in a custom mame cabinet and build a true fpga Arcade machine…..MiSTer is getting new cores by the month it's only a matter of time before its the ultimate retro gaming solution

  • Reply RobotVM April 11, 2019 at 1:12 pm

    What’s the game at 11:22?

  • Reply Sarim Mehboob April 11, 2019 at 5:11 pm

    Really informative. Great YT channel 👍😉

  • Reply BlazeGamingHD April 11, 2019 at 10:15 pm

    The mega sg is the best thing i have come across.

  • Reply Reiul April 12, 2019 at 1:14 am

    18:35 What game is?

  • Reply Scott Prazak April 12, 2019 at 4:05 pm

    I really dislike how the Genesis sounded. Bleah!

  • Reply marcianoacuerda April 12, 2019 at 7:14 pm

    Man this video reminded me of how much I want a sega cd XD.
    And I think part of the charm of retro gaming community is the variety of people in it. Curiously enough I've watched most of the rgb series and I play on a regular old crt.
    I guess we're all nostalgic but our nostalgic pressure points are pressed in different ways.

  • Reply Subparanon April 12, 2019 at 9:49 pm

    Make sure you update your firmware. I had a lot of issues with stability out of the box, and it turned out that my unit (one of the first shipped) had a firmware that was so old it pre-dated anything on the website by several version numbers. I've only had a few problems since then with specific versions of a few games when using an everdrive, but none with about a dozen real cartridges. The SMS with FM sound support is a great feature. I can finally enjoy Phantasy Star with better sound!

  • Reply Milorde Piano April 14, 2019 at 12:50 am

    say samething about neo geo aes and mvs, please

  • Reply DA MN April 14, 2019 at 2:19 pm

    Amazingly in-depth, thanks! Subbed

  • Reply Arthur Barros April 14, 2019 at 3:40 pm

    i rereally enjoy the content quality you guys produce. amazing work

  • Reply forti tude April 15, 2019 at 8:06 am

    Always quality videos !

  • Reply forti tude April 15, 2019 at 8:08 am

    No 32x 😥

  • Reply forti tude April 15, 2019 at 8:19 am

    That's right genesis had better resolution than snes 99% ! 13:33 avgn misinformation snes vs genesis video ruined facts for a decade now 😆

  • Reply forti tude April 15, 2019 at 8:44 am

    Paprium/Project Y the decade long MYTH rival of streets of rage 2 😆 its fog bro…fog… 38:00

  • Reply TroutButter April 15, 2019 at 11:52 pm

    Kevtris does what Polymega don't. 😉

    I'd love to see Analogue come out with an FPGA system (could possibly use a cheaper one than used here) that implements Atari 2600, 5200 and 7800. We need a way to play Atari carts with a modern TV (plus like the other systems, an SD card slot). Also have a REAL WOOD edition. 😉

    Of course like everyone else, a new NES unit that's priced like the Super NT and Mega SG.

  • Reply Jack Hakken. April 18, 2019 at 5:49 pm

    Will you do a video On the Commodore 64 or Amiga? For a fair amount of people in America it is still very hard to find out how to get great out of these machines. All the good games are in Europe. Love the show btw.

  • Reply Lito Cano April 22, 2019 at 6:56 am

    Me parece este canal de lo mejorcito por no decir el mejor, se lo curran muchísimo, pero no puedo evitar que me de esgrima el chaval, sufro un poquillo.

  • Reply zxthehedgehog42 April 23, 2019 at 9:43 pm

    Can you do an update on this with the new firmware fixes and the Mega SG Jailbreak?

  • Reply Iron Reed April 25, 2019 at 1:51 am

    First person to find the "Dragon Wang" in the video wins!

  • Reply PowerLeef April 25, 2019 at 8:25 pm

    I like how the system designed its cartridge slot so that it can show off as much of the cartridge's label as possible. definately gives it a unique look.

  • Reply Seth April 27, 2019 at 4:51 pm

    Use the same audio when comparing.

  • Reply ArcadeMAD April 29, 2019 at 11:19 pm

    excellent review, very pro

  • Reply TDPNeji April 30, 2019 at 2:19 pm

    "It's a child…" – That sounds wrong
    "…but it's not my child" – That sounds even worse. Wow.

  • Reply Waldimart April 30, 2019 at 6:26 pm

    My Mega Sg will arrive soon. So much hype, it's like being a kid waiting for christmas. Can't wait!

  • Reply Retro Tech Select May 2, 2019 at 1:36 am

    Wow, this is a monster of a video! I appreciate the filled-screen WxH settings you show off around the 17-minute mark. I also love the vintage video effect you guys do for the shot when detaching the Sega SD. Keep up the awesome work!

  • Reply Chris WY May 5, 2019 at 10:50 pm

    Anyone else experiencing a no video issue when using the Mega SG through a HDMI Switch?

  • Reply OtherCannon Also May 6, 2019 at 6:44 pm

    Can we get an Analogue GBA next

  • Reply Joseph Macri May 12, 2019 at 4:14 pm

    What game is at 35:24?

  • Reply clover851 May 13, 2019 at 4:02 am

    Can it play Pier Solar?

  • Reply VideoGameObsession May 21, 2019 at 2:37 am

    I really hope Analogue still brings out the other cartridge adapters. I have hundreds of original Game Gear, SG-1000, and Sega Card games I want to use with the Sg.

  • Reply VideoGameObsession May 21, 2019 at 2:40 am

    Is there any way to use the original Sega Power Base Converter with the Sg, in addition to a slimmer HDMI adapter, which could switch the angle of the HDMI output out of the way (if this is even possible). It would still be kind of neat to get it to work on the Sg.

  • Reply Alain-Christian May 24, 2019 at 2:50 pm

    40:20 – Beautiful message at the end. Love you guys.

  • Reply Lacquerware May 29, 2019 at 8:28 pm

    16:53 Why don't I have the same items in my Width & Height menu? I don't have the top two items, I just have "Width (Square Pixels)" with no separate sliders for different widths. Was this an addition in a firmware update?

  • Reply The Minimum Wage May 30, 2019 at 12:51 pm

    Nothing sounds as good as an original YM2612

  • Reply ben owen May 31, 2019 at 5:21 pm

    This is the most in-depth and informative review of the Mega SG, the best Mega Drive clone available, actually it's not really a clone, it's a HD Mega Drive (I'm British) for playing on HD TVs.

  • Reply J V June 4, 2019 at 3:43 am

    Does this work with the EA 4 player adapter? The controller ports have indents that isn't present on the original hardware, i think.

  • Reply tommik128 June 4, 2019 at 10:54 pm

    Why don't just plug the real authentic console into CRT TV and enjoy the real analogue deal? If I wanted to go digital I have my laptop ready….

  • Reply tim otto June 6, 2019 at 8:30 pm

    Video: "I wonder if the Mega SG will be able to play Paprium"

    Me: "I wonder if anyone will ever be able to play Paprium…"

  • Reply Suprachiasmatic Nucleus June 8, 2019 at 1:17 am

    Cool! Give me.

  • Reply carlos.chea June 12, 2019 at 1:14 am

    Next NT 64….. Hahahaha

  • Reply D Nice June 20, 2019 at 9:57 pm

    Does the Mega Sg come with any built in games? If not, what options are out there if I have no Sega Masters or Genesis games at home?

  • Reply 80Thom80 June 22, 2019 at 10:31 pm

    The PAL Master System can also output 224 pixels vertically — almost all of the Codemasters titles use that resolution.

  • Reply shaolinskunks88 June 22, 2019 at 11:25 pm

    This sounded great till end I would get annoyed having to keep changing settings from game to game. I’ll pass, crt it is however the 8bit do controller looks great.

  • Reply Donald Xavier June 24, 2019 at 5:39 pm

    When I saw that it was compatible with sega cd, I was sold. I purchased the white mega sg.

  • Reply Cole Rodocker June 26, 2019 at 8:57 pm

    That McDonalds game is surprisingly good

  • Reply Fawful Rox June 27, 2019 at 5:41 pm

    What's the game at 23:33?

  • Reply Patrick Strahm July 5, 2019 at 3:20 am

    My question is when are we going to see a review of the Mega SD, the FPGA Sega CD flash cart?

  • Reply AdrianDX July 7, 2019 at 5:25 pm

    Ugh… I'm in need of a new MegaDrive (my current ones won't boot lock-on or 32X games, anyone know what's up with that?).

    But why in gods name did they ditch RGB for both the Super Nt and Mega Sg?
    We want to use our CRTs! >_>

  • Reply Otaking Mikohani July 11, 2019 at 10:11 pm

    This thing is overpriced, especially considering it doesn't support 32X right out of the box

  • Reply jeromechouinard July 19, 2019 at 9:09 pm

    Since the scanlines haved been updated what settings do you recommend for the best retro fell?

  • Reply My plan B is to complete plan A July 21, 2019 at 9:40 pm

    Can you save your game?

  • Reply GamePurist August 7, 2019 at 4:10 pm

    I dont know if you covered this or not but game developers often times squished the graphics so that when played on a 4:3 TV, it looked normal.

    If you play some of those games with their true original aspect ratio, the character sprites will appeat slightly stretched vertically.

    Donkey Kong Country 2 comes to mind

  • Reply bigboobiessogood August 12, 2019 at 1:33 am

    17:02 Since updating to 4.6 firmware using those settings it seems to cut the text off the top of the screen. What should the new figures be?

  • Reply Microwave August 18, 2019 at 6:58 pm

    "Wow your genesis is still running" "Yeah man I just got it a triple bypass"

  • Reply huggin muggin September 3, 2019 at 11:56 am

    Can it save games ?

  • Reply Scott H September 11, 2019 at 1:48 am

    22:33 VOLUME WARNING PLEASE!

    Lol that was TERRIBLE

  • Reply theycallmejpj September 13, 2019 at 8:29 pm

    you can't beat a proper CRT with an RGB connection

  • Reply Everton C September 15, 2019 at 6:25 pm

    "sega genesis"
    What a goofy name, man.

  • Reply fretboarder September 18, 2019 at 9:48 pm

    the scanlines in 1080p look like a 900 line sony bvm to my eyes,,

  • Reply Cristiano Pereira September 18, 2019 at 11:56 pm

    I just love this chanell so much.
    Waiting for Neo Geo on MiSTer review.

  • Reply Keiya September 21, 2019 at 1:07 pm

    FPGA emulators are pretty cool and do work around a handful of annoying timing issues the risk of subtle changes in the OS because the entire hardware is doing the one thing. I personally prefer software emulation due to shear accessibility but it's not like Analog is going around deleting them, so seeing more options and more research being done into classic hardware is great.

    I just hate the "running on an fpga makes it not emulation!" nonsense.

  • Reply inceptional October 5, 2019 at 2:11 pm

    What pisses me off is that when Nintendo first announced the SNES Mini I said Nintendo could actually just re-release [a modern version of] its original SNES console today for like £70 and probably make a load of money, especially if it included the 20 pre-installed games alongside allowing people to play the original carts and maybe even some new carts too, but some people said that was impossible because the old hardware components weren't being made anymore and it would cost far too much to make a new official version now. And I said surely Nintendo could just make a new version of the chipset/board for modern times that worked 100% with all the games, and those same people were like it would be impossible to do that at the same price as the SNES Mini. So, can someone out there explain to me why Nintendo couldn't simply make an FPGA version of the chipset/board, mass produce it, and easily sell an actual new SNES for the same price as the SNES Mini? The only thing that would be different from the current SNES Mini, which sells for £70 is that it would use some kind of FPGA chipset/board rather than what it currently uses and the cartridge slot would work.

  • Reply The Nintendo Box October 16, 2019 at 5:49 pm

    You know what would be cool? A new FPGA 32X. It’s been getting more and more difficult to find a normal one but I would like the option.

  • Reply Sega Dreams October 19, 2019 at 4:25 pm

    Have you guys heard of any issues regarding compatibility with the Model 2 Sega CD? I finally got a Mega SG, and it doesn't work with my Sega CD. It doesn't even power on, yet my Model 1 Genesis still works just fine with it. 🙁

  • Reply MAGACOP October 20, 2019 at 8:48 pm

    Do I need this if I already have a Triple Bypass Genesis?

  • Reply Tim Walden October 21, 2019 at 1:45 pm

    Isn’t it time Analogue went back and produced a price-appropriate NES console, in line with everything else they manufacture now? I need this to happen.

  • Reply Justin Johnson November 1, 2019 at 7:03 pm

    If im buying a console like this I want to play orginal carts!Otherwise I would just get a rasberry pi!!

  • Reply Mistah MegaManFan November 10, 2019 at 12:31 am

    "The announced adapters for Game Gear games (etc etc) were not available to try at the time of this episode." And sadly they STILL ARE NOT.

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