Articles, Blog

Nintendo 64 :: RGB205 / MY LIFE IN GAMING

November 8, 2019


– It was a visit to Toys R Us in September 1996 that would in an instant turn my disinterest toward the soon-to-be-released Nintendo 64 into hype of the highest magnitude. To my eyes, this was real. I didn’t see the pointed polygons, the blurry textures, the flat trees. I was in a world where I could go in any direction, do anything. It was unlike any experience I had ever had before. Too real to be real. How could this power possibly be something that could soon be purchased and brought into my own home? The N64 hit at exactly the right time to become a defining element of my teenage years. I’m still a big fan, but its dated graphics, quirky controller, and a multitude of circumstances have caused it to go down as one of Nintendo’s more divisive consoles. Believe it or not, the N64 has easily been the most-requested topic ever since we began the RGB Master Class series. How do you clean up THIS mess? It’s like people are hoping for a miracle? one that we didn’t think existed. But? we might actually have something now. Welcome to RGB 205. (theme music) – Nintendo released the Nintendo 64 in Japan and North America in 1996, and worldwide in 1997. Based on a power-efficient derivative of workstation CPUs, Nintendo quickly backed up the console’s 3D prowess with highly polished early software. Nintendo’s most famous gamble with the N64 was its choice of cartridge-based media over CDs, a decision that had the benefit of fast-loading games, but this approach ultimately cost the company third-party support due to the high cost and comparative lack of storage. As a result, games on Nintendo’s hardware tended to lack the voice acting and full motion video that was a often a selling point for story-heavy games on competing consoles. Even though the N64 can’t realistically handle pre-rendered videos except in a very few special instances, its real-time graphical capabilities were top-notch for its time. But these days, many people are very dissatisfied with how the N64’s visuals have aged, particularly regarding what a blurry mess it is on modern displays. To understand the N64’s graphics, we have to first talk about anti-aliasing. Quick lesson for those who don’t know what that means. Aliasing causes the so-called stair-step effect that you can still see in many games today. Hard edges between objects and areas of contrast create an unnatural and distracting jagged edge. To solve this, various methods are used to soften the edges a group of techniques called anti-aliasing, which can give the impression of a cleaner image. Software-driven anti-aliasing can be very taxing on the hardware, so results do vary. However, unlike its competitors, the N64 actually supports anti-aliasing on a hardware level, and games nearly universally take advantage of it. Unfortunately, it’s also the chief culprit in why N64 image quality is such a tricky matter. With only a few exceptions, N64 games output at a 240p resolution, which is typical of all consoles up until the Dreamcast’s release in 1999. At the time, anti-aliasing may have seemed to be very forward-thinking, but in retrospect, perhaps it just doesn’t make sense for games running at such a low resolution. Here’s what 240p looks like on the Sega Saturn and Sony PlayStation, versus the N64. This is obviously going to be a very subjective matter, but many people do feel that the N64’s look has aged poorly. Quake 64 actually has a unique option for disabling the anti-aliasing filter. It’s an interesting look at what could’ve been? but we’ll leave it up to you to decide which is best. A select group of N64 games do have the means to push beyond the console’s normal limitations. In 1998, Nintendo released the Expansion Pak, which doubles the N64’s RAM from 4 megabytes to a whopping 8 megabytes. While a few games require the Expansion Pak to even work, optional Expansion Pak features range from higher resolution textures to smoother framerates, and even 640 by 480 image resolution. Playing N64 games in 480i is kinda neat, and the hardware-based anti-aliasing is far less offensive at a higher resolution. Check out the Expansion Pak-enhanced intro for Pokemon Stadium 2? it’s kind of insane just how crisp and smooth it is when properly deinterlaced. But be warned: these benefits can come at a cost. I can’t imagine anyone would want to play the high res mode in Castlevania: Legacy of Darkness with a framerate like this. And furthermore, games that switch between 240p and 480i between menus and gameplay can cause sync issues with video scalers. So yes, the Expansion Pak is an important accessory, but it’s simplest to just think of the N64 as a 240p console. Generally speaking, you’re fighting against low resolution graphics with heavy anti-aliasing. That’s just the way the system works. But now that we understand what we’ve got to work with, let’s see what we can do about it. – Alright, buckle up. We’re about to go from RF to RGB, and beyond. Recent developments have changed what’s possible with the N64’s video output in significant ways, but as always, we’re gonna start from the bottom, and work our way up, so that you can decide what solution works best for you and your setup. Ah yes, it’s the good ol’ Nintendo AV Multi-Out port, though this time around it lacks the native RGB capabilities that the Super Nintendo has. You might also notice that there’s no RF output, originally, I had to resort to routing the N64 through a VCR? or, a friend of mine bought an official RF switch, which included an external RF modulator? this can also convert the composite video and stereo audio from certain other Nintendo consoles to an RF signal. Back when the system released, and up to this day, the simplest way to hook up an N64 is with the standard Nintendo A/V cables? these are the yellow, red, and white RCA cables? composite video and stereo sound. But this simple and readily available connection is also the source of much of the frustration that people feel nowadays regarding the N64’s video quality. The N64 can do S-video, and if you’ve got an older TV or a scaler that supports it, you should definitely take advantage of it. However, perhaps due to the anti-aliasing, I find that the difference between composite and S-video is less pronounced on the N64 than it is on other consoles. One of the big rumors that we wanted to investigate was regarding the Funtastic consoles. These are semi-transparent consoles available in multiple colors released much later in the N64’s life. Around the Internet, you might find talk about many Funtastic consoles featuring sharper composite video and S-video output than other N64 consoles. Is it true? We borrowed a clear-black North American console and well, I guess there’s maybe some kind of difference? It’s most noticeable on 2D elements, but it’s probably not worth buying another console for. Much of the discussion regarding this topic seems to revolve around European consoles, so we don’t have enough concrete information to confirm just how widespread this is for any particular region. So what about RGB mods, can they really make a difference? Well, yes, absolutely, but I always tell people to keep their expectations modest. RGB, as you may know, represents the best that analog video has to offer, but it is not compatible with North American consumer televisions. However, we can use it through devices like the Framemeister, which cleanly scales retro consoles to HD over HDMI, or professional video monitors like Sony PVMs. RGB can be carried through cables like SCART, JP-21, or BNC breakout cables. Be sure to buy the correct cable for your equipment, and DON’T mix SCART with JP-21. There are two main types of RGB mod for the N64. First, the older type of RGB mod. If you have an early N64 with a serial number that begins with NS1, NUJ-1, or NUS-001, then it’s possible that it can be equipped with a simple and inexpensive RGB mod. The required chip on the motherboard for this sort of mod is the VDC-NUS, open your console to be sure. These systems can be modded with a THS7314 circuit to restore RGB output, just like the SNES Mini. Though I understand that it is possible to wire up CSYNC with this mod that’s the cleanest sync method for RGB it’s far simpler to use sync-on-luma cables, or well-shielded sync-on-composite cables, both of which can provide equivalent picture results to CSYNC. Up until fairly recently, owners of any but the earliest N64 consoles were just out of luck. But thankfully, Tim Worthington, the designer of the groundbreaking NESRGB board, designed a similar board for the N64, and it’s universal for all N64 consoles worldwide. The N64RGB board is somewhat more expensive than the parts for the older mod, and neither produces a superior result to the other, so choose the best option for your console. Check Tim’s website for a list of regional distributors and recommended installers. The end result for either mod is a clearer image, cleaner colors, and more defined textures. It’s not a revelatory experience compared to RGB on other consoles, but it’s a definite upgrade. Don’t let difference in brightness levels fool you? RGB is definitely clearer and shows off more color depth. We’ve also tested the HD Retrovision SNES component cables with both types of RGB mod, and they work great! HD Retrovision cables will not work on unmodified N64 consoles. RGB-modded Funtastic consoles are no sharper than any other N64 console with an RGB mod. So is that it? To be honest, we thought this episode was going to be a bit of a disappointment. RGB is nice and all, and it does help, but it doesn’t stop the N64 from smearing an anti-aliased mess all over your screen. There’s just nothing you can do about that. Or is there? The newest development in the world of N64 video quality is the Ultra HDMI. This is an HDMI mod kit created by Retroactive, resulting in a clean mini-HDMI slit just under the AV Multi-Out. It’s universally compatible with all N64 consoles, and we had the chance to borrow a review unit equipped with near-final firmware. At first, I expected this to be nothing more than a simple but high quality connection for people who don’t have RGB or a Framemeister, and just want to play N64 games with comparable results. But I was soon able to see that this is far more than that? the Ultra HDMI is a total game-changer. I do have to emphasize that the Ultra HDMI is not going to increase the internal resolution of games from 240p or 480i. It does, however, cleanly scale to HD resolutions, up to 1080p, and a variety of options, available through an on-screen menu brought up by a special button combination, allow you to adjust the image to your preferences. According to the Ultra HDMI website, latency averages less than one frame, depending on settings. I was personally unable to feel any noticeable lag. There are two primary schools of thought regarding the best look for retro games, and the Ultra HDMI is equipped with options that should please both camps. For the group that wants the old-school tube TV experience, a retro mode is easily selectable in the menu, which loads specially-chosen presets, complete with scanlines and a softer, slightly bloomed image, which can be further tweaked. This is perhaps the best artificial scanlines look that I’ve ever seen? I could definitely see myself using this mode if I weren’t playing to record footage. However, many purists would consider me a heathen for generally not using scanlines, and preferring extremely sharp pixels. I like sharp pixels for any 240p source, even in a 3D game. And this is where the Ultra HDMI offers a solution that I can’t believe is possible. In addition to smooth and sharp pixel scaling modes, it is also able to undo much of the damage caused by the system’s video interface, or VI, which normally produces significant horizontal blur think of it like an unnecessary extra pass of anti-aliasing, which the Ultra HDMI is able to reverse with smart algorithms. It doesn’t sound like it should work, but check it out, it’s freaking witchcraft. 2D elements in particular are represented with perfect clarity a total revelation. And though subjective, I think the removal of the excess blur is of benefit to polygonal graphics as well, creating a happy middle ground between the completely unfiltered PlayStation look, and the excessively blurred N64 look. Some games do run at oddball resolutions, in which case the De-Blur effect may produce undesirable results. With automatic settings, it’s able to detect in real-time if VI De-Blur is a good match for the currently displayed resolution meaning the vast majority of N64 games, which are rendered at 320 pixels wide. The sharper settings can highlight flaws like dithering a bit more strongly, but in my opinion, it’s overall a major improvement? I can’t get enough of it. But if it doesn’t suit your tastes, you can of course turn this function off. I did find that the text in Zelda games wasn’t particularly flattered by sharper graphics. I am less impressed with the Ultra HDMI’s handling of 480i, in which case some slight interlaced combing remains visible, even on a variety of settings. This doesn’t bother me too much, because I tend to avoid and disable 480i modes on N64 games whenever possible it’s just not the system’s forte. While I was only expecting a simple means to connect an N64 to an HDTV, the Ultra HDMI turns out to be a far more robust solution than I expected a device specially tuned to the N64’s visual quirks, optimizing the image in a way that external scalers simply can’t account for. It’s not cheap, but I’m really missing the review unit? this mod is a miracle for the N64, and I can’t wait to buy one for myself. Learn more about how the Ultra HDMI is being distributed at Retroactive.be – If you’re a fan of the old-fashioned scanline look, like me, then this part’s for you. For some people, scanlines are a requirement for retro gaming, and absolutely nothing can replace a real CRT. In the case of the N64, a strong argument can be made for scanlines playing a critical role in making its special blend of low-res blurry graphics more palatable. The Framemeister has various settings for generating scanlines. In fact, all of our backgrounds in this episode come straight from the Framemeister. Check it out: N64 RGB with the cleanest sharpest settings the Framemeister can produce, versus N64 RGB with artificial scanlines. Which is your favorite? While we’re at it, let’s compare these same settings with the default retro presets on the Ultra HDMI. These are both great options for simulating the look of a CRT and hiding the N64’s graphical flaws, but how does the N64 look on a real CRT? If you have the right set for it, S-Video or RGB to component conversion are your best bets. As for playing the N64 on professional monitors, we recommend checking out Phonedork on YouTube. Phonedork is a big fan of the N64, and has tested the console on lots of Sony PVM and BVM units. Let’s take a look. Simulated scanlines on the Framemeister and Ultra HDMI, versus a regular consumer CRT in S-video, versus my 19-inch Sony PVM in RGB. So while the Ultra HDMI seem like the ultimate solution for N64 games on an HDTV, if you want to play on a professional CRT, RGB mods are still the highest-quality solution for analog video, not to mention less expensive. With the RGB Master Class, we always focus on what you can do with original hardware. But emulation, whether official or unofficial, is something that we just can’t ignore in the case of the N64. Emulation is the only way to run N64 games at a higher native resolution and framerate than they were originally expected to run at needless to say, for these early 3D games, that’s a very enticing prospect. As for official methods, Nintendo first experimented with N64 emulation on the Gamecube, releasing the N64 Zelda titles on promotional discs, running at a resolution of up to 480p. Further refinements to Nintendo’s emulator were brought to the Wii Virtual Console, also presented in 480p? there seems to be a bit of input lag, though. N64 games are also available on the Wii U Virtual Console, but we’re unimpressed by the fact that it’s just a 480p upscale to 1080p? it’s unfortunately not a clear improvement over N64 Virtual Console on the original Wii hardware. Ironically enough, Rare Replay on the Xbox One provides a look at far more robust N64 emulation, featuring several games running at 1080p. Unfortunately, this highlights an issue with all N64 emulation: 2D elements don’t survive the scaling quite so gracefully. When it comes to preserving the clarity of 2-dimensional images, no N64 emulator to our knowledge has been designed to match what the Ultra HDMI can do. While some 2D elements seem to scale well in emulators, others do not, Pop-in, inconsistent framerates, and various glitches can also cause issues, especially with unofficial options. Though N64 emulation does offer some graphical advantages, its inconsistency makes it an imperfect alternative to the original hardware. – The N64 was a revolutionary console with games that established the template for 3D gameplay that we still see the influence of in modern games to this day. Though it was powerful for its time, Nintendo’s engineers may have reached just a bit too far with their methods for representing the final video output. But thanks to the N64’s creative and loyal following, stunning new solutions for enjoying this aging console in a modern gaming environment have continued to be developed to this day. Whether you play on an HDTV, a professional CRT, Wii U, Xbox One, or heck, just some old TV with RF input? if you’re having fun, then that’s the only thing that matters. (theme music)

100 Comments

  • Reply Mitchell Ibarra December 9, 2018 at 8:25 pm

    Any idea what a HDMI Modded N64 down converted to RGB, via adapter would look like? Worse than a straight up RBG mod? (PVM)

  • Reply Gamer without Skill December 11, 2018 at 8:41 am

    miss my n64 , should never have sold it . should really go and buy one with an old school Sony Trinitron, emulating just isn't the same

  • Reply [Insert Username] December 11, 2018 at 10:37 am

    I'm sorry but you're over-the-top smugness is revolting. Blocked.

  • Reply Phillip Morrison December 11, 2018 at 6:37 pm

    i emulate at 1080p

  • Reply Mystery D December 11, 2018 at 8:05 pm

    I really really really like the intro music to the RGB series. Thanks

  • Reply king james488 December 14, 2018 at 1:51 am

    the fake scan lines are too flat… scan lines are actually slightly angled.

  • Reply Native Survival December 14, 2018 at 10:04 am

    crt for life haha cool vid though

  • Reply D Vice December 14, 2018 at 1:43 pm

    thats funny i was given an N64 and around 1998 and thought it was pretty good back then but now i feel like i got jipped seeing as i had no idea how much id love quake and PC gaming

    imo the 64 is the most popular yet weak ass strictly limited barely performing console ive ever seen :S

    i honestly dont get how nintendo fans just dont care what theyre missing out on because of "good game design" which is just as subjective as valuing performance and current standards.. other consoles actually reach ahead in performance in ways PC might have hard time being as optamized as.. but nintendo doesnt reach ahead in terms of hardware they use cheap cost efficient crap from like 7 years ago and just slap a new coat of paint on mario or zelda :S

    I did not choose nintendo, nintendo was chosen for me by a parent.. just like the company wants

    i just cannot enjoy most of the 64 games anymore and i cannot stand using the controller ever again like ever.. I dunno not enough nostalgia there for me to enjoy what now feels short, empty and generally inferior to other classic 3D experiences >.>

    what is also kinda funny is the next console from Nintendo the Gamecube i still believe is Nintendo's best console and library ever and i havent enjoyed nintendo at all since the cube

    if you dont have boner for zelda mario or pokemon then nintendo is just not that great in terms of features and 3rd party support and now they force these motion control gimmicks and lock content behind collectable shitty memory cards/amiibo's and i would actually almost wanna play the new star fox if it didn't have its core gameplay variables locked behind more purchasable plastic crap

    just release a stationary console with 1080p 60fps shipped with a regular controller with a real LAN input and i might give a crap about the over-hyped exclusives but i am not fucking with motion controls or portable graphics.. and those joycons are just an awkward pain in the ass for me

    if nintendo thinks their audience doesn't need more current graphics and regular controls and regular micro-transactions then Nintendo is dead to me >.>

  • Reply D Vice December 14, 2018 at 1:51 pm

    "anti aliasing- still something you can see today"

    NO.

    you are showing examples of 360 games which are like 10 years old now.

    too many jaggies is almost strictly a nintendo thing now.

    I see them on character thumbnails in smash ultimate way too much like how the fuck are still images that noticeable.. i havent seen jaggies for over a year on the 4K xbox or PC and barely notice them on playstation.

  • Reply D Vice December 14, 2018 at 2:19 pm

    "scanlines are a requirement for retro gaming"

    D:

    I… they.. wha..

    my brain hurts.

    I must literally not be able to fathom what nostalgia is and may never be capable of experiencing it :S i thought i loved asteroids and ghetto atari stuff but that must not be nostalgia cuz these other descriptions of nostalgia sound like.. like if you.. masochism?

    shrugs some people like being kissed some people like being spanked. what a world.

  • Reply Tommy Platt December 14, 2018 at 3:33 pm

    I've never seen Jet Force Gemini featured in a video this much! Kudos to you!

  • Reply zach Painy December 14, 2018 at 10:19 pm

    this song, this man, this gaming life…gets me so hype and i can contain how hype i get even in public. i just dance, or shake violently to release the hype.

  • Reply dramaface recordings December 14, 2018 at 11:37 pm

    Awesome

  • Reply Kel Raphiel December 15, 2018 at 9:04 am

    get a tube tv there problem solved

  • Reply first last December 15, 2018 at 10:47 pm

    Well none of these fix N64s huge flaw of going 3d before 3d could be made to look good. All the 3d N64 stuff just looks blocky to me, antialiasing or not, and I thought that when it first came out too. IMO N64 went 3d too soon.

  • Reply Q.T. Productions of Utah December 16, 2018 at 6:50 am

    You guys make retro gaming sound so frikkin epic I LOVE IT!!

  • Reply Matthew H December 16, 2018 at 11:38 am

    WaveRace music in the background starting 1:44

  • Reply Iggy760 December 17, 2018 at 1:36 am

    nerd

  • Reply Matt Ferrigno December 18, 2018 at 12:22 pm

    I don't notice any difference

  • Reply Justin B. December 19, 2018 at 2:20 pm

    8 MEGABYTES!!!!!! Lolol do you know what I can do with 8 MEGABYTES LOL 😂😂😂

  • Reply Jason Barrett December 20, 2018 at 9:49 am

    hands down best channel on youtube!

  • Reply Tech With Sean December 20, 2018 at 11:08 pm

    "N64" and "best picture quality" don't belong in the same sentence unless the middle part reads "doesn't have the" lmao

  • Reply Matty Jenkins December 23, 2018 at 4:44 pm

    MLIG – This channel is easily in my top 5 channels on YouTube if not my number 1! Coury and Try4ce, for me at least make the situations talked about so 'familiar' I really look forward to every upload even if my PAL GameCube is still causing me no end of trouble! Great channel guys and GREAT content, its a bit cliché but "Keep Up The Good Work!" – MJ

  • Reply Yahshua Friend December 24, 2018 at 12:19 pm

    you guys remembered mischief makers so i liked the video

  • Reply Carlo Nassar December 25, 2018 at 2:17 pm

    In that 5th gen comparison, a better comparison would be to use an N64 game that looks better than Ocarina of Time. Why not Banjo-Kazooie?

  • Reply Setsuna F. Seiei December 26, 2018 at 4:01 am

    Anyone else watching this over and over in anticipation for their own UltraHDMI?

  • Reply Tammer Aimer TV January 2, 2019 at 2:54 pm

    I still love n64

  • Reply Christian Chavez January 4, 2019 at 6:04 am

    Actually my N64 looks amazing on my Sony X900E TV. For picture mode I use Photo-Custom mode and adjust the Clarity Settings to Reality Creation-Manual, Resolution-25, and set the Sharpness to 75.
    Photo-Custom mode is amazing because it almost has no input lag!

  • Reply Ben Mitchell January 14, 2019 at 2:38 pm

    Is the de-blur on newer Tim worthington RGB boards equivalent to the ultrahdmi to the point where rgb on the framemeister is more or less the same as ultrahdmi?

  • Reply shperax January 14, 2019 at 9:57 pm

    Let me 1st say that if Nintendo was to ever release a classic edition with 1080p support i would buy it. But for now just go get the Emulator for your PC and play these games in full real 1080P that look 1000x better then any mod you can do for your N64. Seriously a toaster of a computer can run the N64 emulator.

  • Reply Gaudy January 15, 2019 at 3:21 am

    I still can buy??

  • Reply Max Stokes January 16, 2019 at 8:08 pm

    Is it me or does he have lipstick on , 🙁

  • Reply Carlo Nassar January 22, 2019 at 9:55 pm

    So every N64 game looks inferior to every PS1 game?

  • Reply chstar January 25, 2019 at 6:23 am

    Thanks for the info! I watched this video awhile back and decided to buy the ultrahdmi and have it modded. The N64 looks amazing on my 4K tv and as the centerpiece of my TV stand once again.

  • Reply Tripa Seca January 26, 2019 at 2:04 am

    ill stick with S-video, lowering the color saturation down a bit

  • Reply Travis Desmond January 27, 2019 at 9:52 pm

    6:25: Wait, you can play composite signals through a VCR connected to a coaxial port? Can you also play coaxial signals through a VCR connected to a composite port?

  • Reply Bionic Man January 30, 2019 at 9:10 am

    20:22 thank me later

  • Reply TheAnimationStation January 30, 2019 at 10:14 pm

    How would a Composite to HDMI adapter compare?

  • Reply YPA Reviews February 3, 2019 at 7:30 am

    Dude your intro music sounds like GOD!

  • Reply Rex Erection February 18, 2019 at 4:40 am

    Tips on connecting my n64 to HDTV appreciated. Can't even get a picture when I used to connect this all the time.

  • Reply Travis Desmond February 19, 2019 at 1:24 am

    Well to me, emulators like project 64 and Rare Replay look WAY better than the N64 consoles, or the Virtual Console, because the 3D character models look like 3D character models, as they should. On N64 consoles and the Virtual Console, the models look so pixelated. With the anti-aliasing, they should've just stuck to 480i as the standard resolution, as shown by what the Pokemon intro you showed earlier can look like in 480i.

  • Reply Lil Smarky - Watch Indie Wrestling, Boycott NXT February 25, 2019 at 11:33 am

    Which game is at 5:44?

  • Reply Juan Solorio March 5, 2019 at 1:24 am

    The song hypes Me lol

  • Reply Drftw00d March 5, 2019 at 4:32 am

    i cant imagine anyone wanting to play legacy of darkness at all

  • Reply Chad Mulligan March 11, 2019 at 6:44 am

    I can appreciate how this couple found something neat they can do together, I imagine it extended the excitement Their relationship.

  • Reply Guy Incognito March 16, 2019 at 7:19 pm

    Cansole

  • Reply Cesar Aguilar March 18, 2019 at 5:25 pm

    so if i have a sony trinitron from 1995, should i just play my 64 on that?

  • Reply Tommy Platt March 26, 2019 at 4:37 pm

    Btw. There might be a game that doesn't use anti-ailiasing. It may sound weird, but it's Lego Racers. I used to have it for the console, but I can't remember well enough to know if it does, but you could pop it in and see if it does! If so, that's pretty neat!

  • Reply Auntie Aliasing April 9, 2019 at 4:54 am

    What is the music from 5:44 to 11:58?

  • Reply Linkenfant April 12, 2019 at 10:52 am

    That Goemon background music… I love you guys.

  • Reply Just Another Youtube Channel April 15, 2019 at 1:04 pm

    So, do any RGB mods support deblur? You guys mentioned in this video how they could support it, but do they? I don’t know, but I expect you guys do.

  • Reply Xander French April 18, 2019 at 7:14 pm

    Does anybody know what the game is at 15:30

  • Reply Techforms' Master May 2, 2019 at 2:54 am

    Woo hoo! First console I ever played!

  • Reply Kerfuful Kertuful May 3, 2019 at 7:53 pm

    Where do you guys get your Scart cables?

  • Reply Jason O'Brien May 4, 2019 at 6:38 pm

    Nintendo would make a killing releasing a classic console that addresses the graphics and issue with the controllers analogue stick.

  • Reply Harlem 1312 May 10, 2019 at 3:13 am

    Honestly, why not emulate? You can play it much better than this, for a cheaper price, get a usb to n64 adapter and play

  • Reply King Yea Yea May 14, 2019 at 9:09 am

    Toys r us 8'(

  • Reply JHMBB2 May 16, 2019 at 4:58 pm

    I want to do an RGB mod for my N64 to connect to my PVM, but I hardly see much of a difference here. I feel like the composite output on a PVM is good enough for me.

  • Reply Miles Salenga May 26, 2019 at 5:40 pm

    What's taking Analogue so long?

  • Reply anon May 26, 2019 at 8:33 pm

    wii u n64 virtual console was the absolute worst

  • Reply Andromeda no Shun May 26, 2019 at 11:08 pm

    retroactive.be is dead 🙁

  • Reply Mister Nikolai Belenspook June 16, 2019 at 2:00 am

    3:33 DAB ON DEM N64 HATERS

  • Reply l8nightboy1 June 19, 2019 at 9:16 pm

    My RGB modded N64 with XRGB Mini looks awesome.

  • Reply Nakashian June 25, 2019 at 10:14 pm

    Whats the name of the intro music? 🙂

  • Reply Eastdonochoco June 28, 2019 at 1:14 pm

    New HDMI Plug & Play adapter by EON has just been announced! Please do a review once it comes out!
    https://youtu.be/diwQSAq1YRA

  • Reply DarkLordYianni June 30, 2019 at 3:10 pm

    gmmm

  • Reply Chad Chaddington June 30, 2019 at 3:45 pm

    You guys are like the "History Channel" for gamers! I cant get enough.

  • Reply Evaquiel July 1, 2019 at 4:05 am

    My gawd, that fucking intro music always gets me. Its retro, dramatic, kinda sad and upbeat at the same time, and it sounds like a Sci-Fi movie soundtrack.

  • Reply MrAdam802 July 1, 2019 at 8:50 pm

    time for an updated N64 video soon!…..

  • Reply henriquebeira July 1, 2019 at 10:47 pm

    S-Video ;-D

  • Reply KillerBoots July 13, 2019 at 2:55 am

    6:37 righty-tighty, lefty-loosey?

  • Reply Ballowax 2002 July 13, 2019 at 5:44 pm

    If only it can output the N64's native 240p and 480i signals so I can just ditch the RGB mod and get a HDMI to component cable for my JVC CRT

  • Reply Rhett Aquilina July 14, 2019 at 1:18 pm

    I'm sure you ninjas know this…
    On Tim Worthington's latest RBG board for the N64 you can get a DE-BLUR switch fitted onto the side of the console. You can flick it on and off on the fly. IMO the DE-BLUR is a must have and as you said "a game changer". Its really cool that DE-BLUR isn't limited to the ultra HDMI board anymore.
    Cheers for the vids dudes – Peace

  • Reply Retro PC User July 19, 2019 at 5:46 am

    Looks like all of the N64s are RGB capable these days. I wonder if Ultra HDMI is available for the NS2 consoles (NUS-CPU-05)? Also, for the next video series, may you please do a video about the Hyperkin HDTV cables for the Nintendo systems (SNES/N64/GameCube, and Wii), Sony PS1/PS2, Sega Master System/Genesis (and Nomad), and Dreamcast, and Original Xbox (you can do them one by one per system)?

  • Reply Christopher Donegan July 19, 2019 at 8:24 pm

    I notice the monster premium s video cables don’t plug into the retrotink… does anyone know how to hook this up I’m having trouble and can’t figure this out. I was thinking maybe a high end switch box to solve the problem but still even then I’m not certain on how to plug that from my n64 to the retrotink and then to my hdtv. Hope someone more knowledgeable could help!! Thanks

  • Reply Josh McCullough July 19, 2019 at 9:23 pm

    RGB before/after look exactly the same to me.

  • Reply Josh McCullough July 19, 2019 at 9:27 pm

    UltraHDMI before/after looks almost exactly the same to me…

  • Reply Josh McCellan July 19, 2019 at 11:56 pm

    Someone please help me find a link to buy the 'old style' mod

  • Reply Scottyz23 July 20, 2019 at 7:08 am

    What's the background music that starts at 5:44?

  • Reply wertercatt July 21, 2019 at 7:38 pm

    How do you guys get RF output into your scalers? I'm planning on getting into pre-2600 consoles that only output RF video with no better quality mods available, and I've had a hard time finding any sort of converter online.

  • Reply 17madman July 27, 2019 at 8:22 am

    Just use a CRT

  • Reply johnmj89's channel July 29, 2019 at 9:13 pm

    Rom hack it thats how u clean the fucking mess up or make your own engine

  • Reply Anthony Davis July 30, 2019 at 4:41 pm

    It is possible to turn the built in anti-aliasing off using a game shark which not only improve image quality but also performance too.

  • Reply SaviorAssassin1996 August 3, 2019 at 11:22 pm

    Graphics shouldn't matter, and games don't age badly.

  • Reply 73Broadcast By FiawsielMedia August 5, 2019 at 6:31 pm

    If you want a great N64 picture, but don't want to shell out a lot of money, you can buy s video cables and use them with a s-video to HDMI converter. Great way if you can't afford a framemister or oscc!

  • Reply Twinkie August 5, 2019 at 6:57 pm

    Am I the only one who doesn't notice a difference between the frame meister and ultra hdmi

  • Reply Alfredo Sauce August 10, 2019 at 7:24 pm

    Man I guess this Try4ce dude will never stop grinning in every video. 😂😂😂 Even his over the top voice won't stop either. 😂😂😂

  • Reply SuperCambot August 13, 2019 at 4:27 pm

    Ahh, 2015. The year of Framemeister.

  • Reply AlucardsQuest August 16, 2019 at 6:37 pm

    For some reason I could never get S-Video to work with my N64. Has anybody ever had that problem?

  • Reply Juan Diaz September 2, 2019 at 2:16 am

    I'm definitely doing this HDMI mod.. but you guys should make an N64 part 2 video with the Mclassic to see how far the N64 can go.

  • Reply PsychoJosh September 10, 2019 at 10:34 pm

    I have an N64 setup with S-Video and the difference on most games is almost negligible. It's only slightly better, everything is still really blurry.

  • Reply shatterjack September 12, 2019 at 6:25 pm

    You don't need antialiasing if you play on a crt

  • Reply Aaron Garza October 3, 2019 at 7:21 pm

    Tim's RGB mod now supports deblur like the Ultra HDMI.

    Just wanted to make sure that info was here somewhere in the comments.

  • Reply touma October 9, 2019 at 4:54 pm

    Retroarch with a crt filter on angrylion makes them look great. Hides the low poly and bad textures.

  • Reply Goris Nelson October 16, 2019 at 4:07 pm

    I love this videos make me coolup

  • Reply SevenDeMagnus October 21, 2019 at 10:43 am

    Hi. If there's a video game console that needs to be RGB modded, it's the N64, so that you can make out what's on the radar, in Star Wars:D

    God bless, Proverbs 31

  • Reply kynancecove October 24, 2019 at 9:12 pm

    N 64 MEMORIES of the Best ever console ever Mario & PILOTWING'S!!! HAPPINESS! 🙂

    I was a young Daddy I was waiting for a long time for PROJECT REALITY I'd read the gaming seen the SO CALLED REAL TIME RENDERS of it's abilities & I thought could a gaming company SHRINK DOWN an Silicon Graphic's Imaging PC and give the gamer exactly the same machine that Dinosaurs were brought to Life again Iread the Press Magazines I asked Myself could they really I looked at my awesome snes and thought to myself maybe eventually sometime one day yeah but no not yet no Incredibly I was on Holiday in the SW of England I found out a local shop near my caravan site tIlooked in awindow of a local video store I SPIED a JAPANESE MACHINE I put down £250 as a guarantee and they allowed and trusted me to borrow it I think it was£25 a night I never went to sleep for 2 nights My Little Boy & I was so very Obsessed with it I was aLittle BOY too Nintendo had pulled a technology COOP!Why was it such a Jump in technology for everyone this was a Genuine 93.7 mhz CPUshrunk SGI indy COMPUTER the same one that in a RENDER FARM CONFIGURATION that made the TREX Live in Jurassic Park a few years earlier Minus 4 Meg Lesson the GPU other than that 100% the same from the REALITY ENGINE GPU NINTY IF YOU want to be theKING CONSOLEs it's easy Approach nVidea ask them no Beg them to shrink their NTXinto your next machine and include dubletensor cores VERSION3 GPU & Amd's ZEN 3 CPU Leader in the next round of consolestalk to developers allow struggling houses access to your zelda code Don't think folk won't spend more on their machine the OneX proved that Ninty learn from 20+ N64 console you were very brave your little box proved you could be very brave and you kicked off the PC GPURace Ninty BE GREAT AGAIN but Pls don'omit folks to not buy BluRSY folk want to collect software we're HOARDERS @ Heart Nintendo Pls PLs Grasp power be the Leader again HERE'S YOUR OPPORTUNITY TO MAKE A HARDWARE JUMP Over SONY as I don't think they're are going to Hardware RAYTRACE I know Not not really i'm guessing reading between the lines Yet they sound way too sketchy about it Nintendo SONY Are at the ROPES NINTY TIME to do anN64! To the compotition!Just my thoughts mean nowt! from a mad LIMEY & a nice chap apparently?

  • Reply Fernando Metal Old School October 25, 2019 at 10:54 pm

    Nintendo 64 was so magic in the 90's and still…

  • Reply Felo Maged October 31, 2019 at 6:12 am

    N64 is released in 1996

  • Reply Enhanced Handsomeness November 3, 2019 at 2:22 am

    I don't know why the outro always makes my inner child cry

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