The Nintendo Switch Games you need

September 11, 2019

(upbeat music) – Hey, did you just grab your first brand new Switch or are you planning on grabbing the Switch
Lite when it comes out? Well, let’s talk about some games that you need to check out. One of the biggest surprises
to come to the Switch over the last year is
Cadence of Hyrule because, while Nintendo does have a history of doing some interesting crossovers, it’s kinda the big first to
take one of their biggest IPs and hand it over to an indie developer. Cadence of Hyrule takes the rhythm-based gameplay of Crypt of the Necrodancer and, while maintaining some of the
rogue-like elements of it, is focused much more on fusing that with a more traditional
adventure-style Zelda game. The game allows you to start
off as either Link or Zelda, both of which have their own unique abilities, strengths, and weaknesses, and gives the option to play
in a co-op mode as well. Crypto the Necrodancer was already a unique idea that was a remix on what people normally
think of as rhythm games, and Cadence of Hyrule just pushes it to a whole ‘nother level. The most recent game on this
list, which is quickly becoming a cult favorite, is Astral
Chain from Platinum Games. Platinum Games is responsible for a lot of amazing action titles, whether it’s Bayonetta, Metal
Gear Rising, Nier: Automata, and Astral Chain is a worthy
successor of those games. So good, in fact, that, while it’s been getting a lotta great critic reviews, user review scores have been getting bombed just a little bit due to the fact that it is a Switch exclusive and a lot of people
that don’t have Switches are a little angry about that. The game’s frantic and fast-paced
game play is a ton of fun and one of the most pleasantly
surprising things about it is how smoothly it runs at the same time. It is a great looking game on the Switch, so much so that you would think that, with how much can happen on screen, it would suffer from some bad slowdowns or maybe some performance issues. And, really, not at all. It runs fantastically smoothly
and offers really fun combat. With a soundtrack that
perfectly accompanies the visual style and mechanics, (fast-paced action music) (combat-based grunting) this is just an extremely fun experience and is gonna quickly become, I think, one of the big surprise
classics of the Switch. If there is any game on this list that needs zero introduction, it’s The Legend of Zelda: Breath of the Wild. One of the launch titles for the Switch that is arguably a large part responsible for why the Switch had such a great start. I feel like this is one of those games that has been talked about
to death so much in public that I don’t really need to
go too in depth for you guys, but seriously, just, if
you have not played it yet, if you do not own a Switch
and you just got one, this is something that you
should not let pass you by. It is a re-imagining of
classic-style Zelda games with that emphasis on exploration rather than following one linear path, and it does such an excellent job of it. Rather than give you specific items to solve very specific problems, the game just gives you a number of tools and some crazy physics to just let you figure out stuff however you want, giving you really weird ways of cheating around the system and
finding inventive solutions to overcome the game’s many challenges. Arguably the best game
to come out in 2017, and still one of the best games
you can play on the Switch, if you have any kind of
apprehension or thought about not checking this game out, don’t listen to it,
pick it up and play it. One of the biggest hit
indie games on the Switch, and for good reason, is Celeste. It combines classic 2D
platforming with a lot of new and twist elements
that work out really well, while having one of the flat-out best gaming soundtracks ever made. This is another one of those titles where if you just try to play through the game, simply getting from start to finish, it’s a fairly difficult, but
rewarding, challenged game. If you wanna be a completionist,
on the other hand, and get every single strawberry and find all the mixed tapes, it is considerably more difficult. And, as fact, one of the most challenging experiences I’ve had in gaming, flat-out. One of the things that
really helps to balance out how difficult this game can get at times is just how well-designed
every single level is. There’re so many great, amazing ideas that go into each stage
where, as you learn more and more of the mechanics
and you figure things out, there’s just great little
surprises and twists in terms of what you need to do to get
through each challenge. While a lot of great games
have imported to the Switch, one of the most pleasantly
surprising is Cuphead, a game that many people
rightfully believed would be trapped on PC and Xbox because it’s a Microsoft-owned title, but thankfully made its
way to the Nintendo Switch, where it feels very much at home. The game gets a little bit of a bad rap of being soul-crushingly difficult, like something you’re never
gonna be able to beat, which is a little unfair. It’s definitely difficult,
don’t get me wrong about that, but it’s designed in such
a way that I think it fosters a lotta learning in its players. There’s easy mode versions of boss battles so you can learn some
of the simpler mechanics and even on normal, everything’s
dished out in a kind of phased-style way that
you can take your time learning each and every
step of it until you’re eventually able to overcome
the game’s challenge. That being said, you’re
still gonna die a lot. Like a lot, a lot. But with enough time and perseverance, you will be able to get
through the game’s challenges and be rewarded with various
different boss battles that are just pure eye candy in design. One of my personal
favorite games in this list and honestly, one of my front runners for game of the year 2019,
is Fire Emblem: Three Houses. I’ve been a long-time
fan of Fire Emblem series and, I’ll be honest, I
was a little apprehensive about this one at first because it takes the classic strategy aspects
of the older games that I love and mixes it with sort
of a school-time aspect where you actually talk to more characters and build relationships and it’s something similar to, but not the
exact same as, Persona. And honestly, it worked out great. I actually really love
the pace in the game where it does slow down
a bit here and there, but it gives you time to
really talk to characters and learn a lot more about them. In fact, these are just some of the most fleshed-out characters
in Fire Emblem history and especially compared
to some of the later games that got a little too heavy
leaning on the tropes. I will admit the game’s normal difficulty is a little easier than I would like. Playing on hard is definitely advised ’cause that’s a lot
more along the lines of what the game’s traditional
difficulty is at. But even with that in
mind, it does make it a great entry point for you people that aren’t familiar with the series and still has a way to
appeal to long-time fans. It’s biggest selling point, though, is it’s namesake, three houses. The game has multiple
routes you can play through, giving it a lotta re-playability, and each of them is gonna give you different bits of the old
real world’s backstory, character relationships, and just paints one whole big picture by
going through all of them. The re-playability of it is insane, giving it a very long
amount of total play time. If you’ve played the
past games in the series, or you’re just a fan of RPGs at all, definitely check it out, even
if you’re a little worried about the school aspect
slowing things down, trust me, it doesn’t, it’s awesome. In Nintendo’s long history, there’s been a lot of franchises that
have built up cult audiences that, sadly, never ended
up getting newer entries. But thankfully, in some
cases, indie teams end up taking up those ideas and make
their own spiritual sequels. And a really good example of
this recently is Wargroove. Wargroove is basically
the new Advance Wars game that a lot of us have been
waiting forever to play and is never going to actually come out, but adds enough of its own ideas to make it its own unique
experience as well. Along with the traditional
single player campaign that is great to play
through, the game also offers multi-player competitive options and, most importantly, a
map editor, allowing you to create your own level, start to finish. If you grew up playing Advanced Wars or you just love tactics games in general, you owe it to yourself to
check it out Wargroove. It is an excellent love
letter to the genre. Almost every Nintendo system has had at least one great, amazing Mario game and the Switch is no exception
with Super Mario Odyssey. Bringing back the 3D stylings of games like Super Mario 64 and
Super Mario Sunshine, Odyssey re-taps into that more collector-driven style Mario game instead of the linear
side-scrolling adventure, and does an excellent job of it. Taking place across a variety
of very different worlds, something the game does very well is balancing this idea of
having very easy objectives that make it something that
younger players can complete, while also having very difficult,
very long-term challenges for those of you that are more obsessed with being full blown completionists. More than anything,
though, this game is just a complete package of what
people love about Mario. From the world design to
the music to the mechanics to twists it does and
homages to past Mario games, it’s just impossible to play this game without having a smile on your face. Now, because it’s me making this list, there’s gotta be some
awesome RPGs on here as well, and one of the best ones you can play on the Switch is Xenoblade Chronicles 2. Now, if you’re not familiar
with this franchise, it’s kind of a weird
mish-mash of different titles that have been coming out since the Wii and it’s kind of the
spiritual successor to some older classic JRPGs like
Xenogears, and it is so good. While this one turns up
the anime factor a lot, which, depending on who you are, is either a big plus or a big minus, the core gameplay mechanics and storyline are undeniably excellent either way. The combat mechanics are
surprisingly very dense and reward you heavily for taking the time to actually learn them and is a lot of fun once you actually fully
understand the full flow of it and it mixes in a little bit of Pokemon, maybe more so cell phone
Gotchi-style games, where you open different
basically loot chests that you don’t spend real money on to get different characters
to recruit into your team. This is a very addictive
element of the game that thankfully doesn’t come
at the cost of real money and is balanced well enough that you’re never finding yourself not getting interesting or powerful new characters. It’s worth throwing out there that there’s also a standalone DLC to the game that’s a prequel that,
honestly, I would argue is actually even better
than the base game itself, with tighter, faster combat. Definitely check out both of them. One game that I have
championing very heavily since it came out and I just, any excuse that I have to talk about it, I will, is Bloodstained: Curse of the Moon. And if you’re not familiar with this game, it’s the side game attached
kind of prequel title to the more popular Bloodstained:
Ritual of the Night, which is the very long-awaited brand new not-Castlevania that was made by EGA. While Ritual of the Night is great, the Switch version of it
sadly doesn’t run super well. But Curse of the Moon is an amazing title that feels perfectly
at home on the Switch. While Ritual of the Night is very focused on trying to capture the style
of later Castlevania games, Curse of the Moon is based
more on the old school. In particular, it’s very
similar to Castlevania III, where there’s a focus on being able to switch between multiple
different characters, all of which have their own
little strengths and weaknesses. It offers a variety of
different difficulty options, whether you wanna play it very much like an old school Castlevania game
where it’s very easy to die or something that’s maybe a little more forgivable and open-ended
to newer players. Either way, the game balances perfectly the idea of being this love
letter to a classic-style game while, at the same
time, embracing a lot of newer mechanics and design
choices that just make it this new experience
that works wonderfully. If you have any love in you at all for old school 2D action games, I cannot recommend this game enough and it helps that it’s also super cheap and worth every penny. A genre that’s been blowing up a lot over the past couple years
is the battle royale genre. Whether it’s Fortnite, PUBG, Apex Legends, and a lot of other
games I can’t list here, there’s just a ton of games in the genre. But one game that came
out that I don’t think anyone expected to really play off of it was Tetris with Tetris 99. This is honestly one of the
simplest and most genius ideas I have ever heard of, taking
the classic addictive gameplay of Tetris, a game that is
basically responsible for the success of Nintendo’s first
handheld system, the Game Boy, and turning it into a
multiplayer experience, putting you against 99 other players. Tetris has always been,
and always will be, a fun game to play, but this remixed idea has breathed new life
into it in such a way that both fans of the original game and people who’ve never actually played Tetris before
will just fall in love. A trend that’s been seen
with a lotta Switch games is taking titles that were
awesome that were on the Wii U and either porting them
or making direct sequels on the Switch because they never really got the chance to shine
because, well, the Wii U. And one of the best examples
of this is Super Mario Maker 2. Super Mario Maker, just in general, is one of those games where,
when it was first announced, I think a lotta people
had this reaction of, “Wow. Why didn’t we get this sooner?” because it’s such a simple
concept that allows people to live out one of their
longest and oldest dreams, being able to build levels in their favorite old school Mario series. Whether it’s doing it in the style of the original games on the NES, Super Mario World on the Super Nintendo, all the way to the new
Super Mario Bros. style that started on the Wii. Now, of course, you’d
think people would make fairly traditional-style levels but, the internet being what it is, instead we got a lot of truly insane, honestly horrifying and
nightmarish-style levels that are truly challenging
and are so fun to just play over and over and over
again in the hopes that you’ll actually finish the
level in the first place and possibly even rank high
in terms of the time trials. Creatively interesting and
fun levels are great, too, but there’s just something
really interesting of this aspect of who can make
the most grueling, challenging, strange level possible that
people need to figure out and actually see if they can
overcome those challenges. What helps to separate Mario Maker 2 from the original,
though, is the addition of a single player mode where,
instead of just building levels, you can play across a large number of pre-designed ones from the creators that basically plays like a brand new side-scrolling Mario game
that is still super awesome and showcases a lot of ideas that you can take and use when you’re
creating your own. One of the best and weirdest
games to come out early on in the Switch’s life
cycle is a crossover title that no one ever saw coming,
and it’s Mario + Rabbids. Now, if you’ve never actually
looked into this title before, it’s even more confusing than you think because the concept of Mario
crossing over with Rabbids is already strange enough
but instead of playing like either genres that those
games are normally known for, it’s instead basically a kid
friendly version of X-COM, which works out way better
than you would actually think. It is a heavily tactical
shooter that, at the same time, balances a lot of just silly
and strange plot elements all together in a formula that, honestly, on paper doesn’t make any sense at all, but ends up becoming this
great gameplay experience. Honestly, the biggest pitch
for this isn’t so much that, “Hey, do you like Mario?” or, “Hey, do you like Rabbids?” The best pitch is, “Do you
like tactical shooter games?” Because if you do, you need to play this. While the Switch has a
lotta different great games, there is one title in particular
that I think has generated the most hype by far, and it was one of the most looked-for June
titles on the Switch as soon as the system was even released and we didn’t even know it
was officially happening. Super Smash Bros. Ultimate. Ultimate is one of those games where, if you explain to someone this is something Nintendo was going to make before it was officially announced, they’d think you were crazy because it takes everything from the past Super Smash Bros. titles,
the entire roster, making a gigantic cast
of characters from across a lot of different companies,
and added even more. It’s honestly hard to even call this a truly Nintendo-only title at this point when you have guest
characters from a lot of its main competition,
including upcoming DLC that’s, well, a Microsoft-owned
character now, Banjo-Kazooie. It’s really just become this celebration of gaming in general, letting people play some of
the most iconic characters from classic and new games
across a variety of stages. While it doesn’t quite
capture the same level of frantic energy that Super Smash Melee had, which still has its
very dedicated fan base, Ultimate is definitely the
best one to come out since then and is one of the more
overall balanced games, while there are some particularly strange and crazy outliers. Whether you really wanna
be into competitive gaming or you just want a fun
game to mess around with with your friends online,
Super Smash Bros. is one of the best games on the Switch, hands down, and is something you
need to take a look at. While the Switch has given me the chance to replay a lot of games thanks
to how many ports it’s had, one in particular that made me just completely fall in love with
something all over again that, honestly, I’d forgot
about, is TowerFall. TowerFall is one of the original games that was released on the Ouya which, if you know what the Ouya is, you know that’s a story
that didn’t really end well, but it was one of the best games on it, so it makes sense that
over time it made its way to other platforms like
PC, other consoles, but the Switch really does
feel like a perfect fit for it. It’s a simple enough game
that has both a campaign mode and, more importantly, a multiplayer mode in which you control one of
numerous different archers, all of which actually play
the same, it’s purely flavor, but the entire goal is to take your archer with the limited arrows you have and be the last one standing, which is a lot more frantic than
it sounds at first. It’s a simple enough game to learn, there’s only a handful of
controls to worry about, but the tactics you end up
learning to make use of over time get way more complex and eventually, you just end up having
matches that are very fast and, oftentimes,
hilarious to see play out. Admittedly, of the games on this list, this one plays a little better on the regular Switch than the Switch Lite because being able to dock it is awesome, but even with the Switch Lite, I could see doing two players on the go with Joy-Cons being a
super fun experience.

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